High School Application Development

High School Due Dates

General Information

Requirement For Each Group.

  • A team comprised of 3-6 members registered by the HyperStream Teacher Champion/Advisor in 9th-12th grade
  • Medical Form (All students under the age of 18 as of April 30th)
  • Photo Release Form (All students under the age of 18 as of April 30th)
  • Community Service
  • Team Competition Summaries

Optional participation

  • Best Team Name
  • Best Team Logo

IT Olympic competition components

Each venue will have three components that the teams will be judged on as described in the pages that follow. The three components are:

  • Community Service
  • Primary Competition
  • Real-time Competition

The goals of the competition are to promote interest and exploration of information technology through a fun, unrestricted learning environment that encourages collaboration and experiential learning.

Primary Competition

The primary competition is designed to show the technical abilities of the team. The project that the team has worked on and brought to the competition is what will comprise this portion of the score. Each venue will have different scoring methods and judging criteria which are generally enumerated later in this document.

Real-time Competition

During the IT-Olympics, teams will be asked to solve problems in real-time based on the venue. Because these are real-time problems, the actual challenges and details are not known ahead of time. The problems and the judging criteria are given out during the course of the two-day competition.

Please Make Special Note: Advisors, Mentors, chaperones and visitors will be allowed to watch the competition from the patron seats in Hilton Coliseum during IT-Olympics (only judges and students are allowed in the venue areas and on the floor). The only exception to this is on Friday for the Cyber Defense teams – teachers/mentors can be on the floor on Friday in the cyber venue area only to assist with their cyber teams.

Please be respectful; this is a student event. For all teams to have the same advantage, communications with your teams is not allowed unless cleared by IT-O director or venue director. Any such help or hints will result in a significant point deduction and potentially a disqualification from the competition. This applies to all venues.

High School Application Development Competition

Brought to you by Iowa State University & the Technology Association of Iowa

The challenge is to design a game app that will appeal to other students in your school to play. The game should be related to things you do in your HyperStream club. The game needs to have a deployment plan. How will you distribute your app and get other students to use it and get excited about your HyperStream club?

Game requirements:

  • The game program must be created using MIT App Inventor 2.
  • The target age group is students in middle school and high school.
  • Team should produce a one-page quick start guide to get players and judges started.
  • The code should be documented and will be submitted along with the game.
  • The game needs to have a deployment plan. How will you distribute your app and get other students to use it and get excited about your HyperStream club? This could be social media, a separate event, inclusion in an existing class at school, etc.
  • For the IT-Olympics, the game will be brought to the competition and made available for judges and guests at the competition to play.

Judging of Primary game:

  • 15% Artistic appeal
  • 20% Promotional content
  • 25% Ease of use
  • 40% Code and code documentation, deployment plan

EQUIPMENT NOTE:

Each team will need to bring at least one laptop with the MIT App Inventor 2 software to the competition to participate in the real-time challenges.

*Each school is responsible to do background checks on anyone 18 or older that will be attending IT-Olympics associated with their students/teams.