Middle School Due Dates

  • March 16, 2018: Registration for Virtual Competition  Submit
  • April 9, 2018: Team Competition Summaries (Will be emailed to you to complete)
  • April 11, 2018: Game Design   Submit
  • April 11, 2018: Cyber Defense   Submit
  • April 11, 2018: RoboticsSubmit
  • April 11, 2018: Microsoft PowerPoint Community Service   Submit
  • May 4, 2018: Winners for each Competition Announced

General Information

Requirement for each school

Optional participation

  • Community Service
  • Best Team Name
  • Best Team Logo


  • We will be awarding 1st, 2nd and 3rd place winners for ALL award categories.
  • There will be great prizes!!!
  • Winning entries will be used for future promotion and training. Your submission gives HyperStream approval for your entries to be used for these purposes.

Middle School Game Design Competition

~~ GAME DESIGN – Unity ~~

This year’s theme will be: Trust
Your game will have to incorporate this theme in a creative way using the Unity platform. Use the quotes below to help inspire your game:

“It is an equal failing to trust everybody, and to trust nobody.” – English Proverb
“Trust, but verify.” – Ronald Reagan
“Trust opens up new and unimagined possibilities.” – Robert C. Solomon
“The toughest thing about the power of trust is that it’s very difficult to build and very easy to destroy.” – Thomas J. Watson

Award Categories

  • Best Overall Game
  • Best Storyline
  • Most Original Idea
  • Best Animation Sequence
  • Most Creative Use of the Theme
  • Best Use of Sound
  • Best Code Quality
  • Most High Tech Game


  • All games must be developed in Unity.
  • Participants must compete as a team.
  • Team sizes are limited to 3-4 students each.
  • HyperStream Clubs may submit up to 3 games for the statewide competition.
    • If you are a larger club with lots of game design involvement, it is encouraged to have a club contest to identify the top 3 games for this state competition.
  • Each game submitted will be considered for all award categories. (see below)
  • The Team Submission Summary Form must accompany your entry.

HyperStream Feedback – Part of Judging Criteria

Participants are to provide feedback on their HyperStream game design experience. This will be part of the judging criteria. Please provide this in a Word or pdf format.

  • How did you incorporate the theme into your project?
  • What do you like about using the Unity software?
  • What do you not like about the Unity software?
  • What are the key things you learned from working on this contest entry?

Game Design – Judging Criteria for Best Overall STEM Game

Sound and Animation (20%)

Game Design (20%)

  • Scene design
  • Storyline

Interactivity (20%)

  • Collision detection
  • Camera manipulation
  • Key/mouse bindings
  • User input

Code Quality/Technical Merit (20%)

  • Code is broken up into smaller methods
  • Inheritance is utilized
  • Readability
    • Descriptive variable and method names
    • Comments used when needed
  • Documentation
    • Game Instructions
    • Project Description
    • HyperStream Feedback

Creative Component (20%)

  • Incorporates other fields of math, science, or technology, such as:
    • Computer science algorithms
    • Documentation as HTML
    • Physics (acceleration, collision, gravity)
  • Advanced components
    • Custom 3d models/textures
    • Development process documentation/tool-utilization
      • Team collaboration
      • Version control
      • Feature Backlog
  • Concept Art
  • Custom Sound/Video

Be sure to submit your Team Competition Summaries.