Middle School Due Dates
- March 16, 2018: Registration for Virtual Competition Submit
- April 2, 2018: Team Competition Summaries
- April 11, 2018: Game Design Submit
- April 11, 2018: Cyber Defense Submit
- April 11, 2018: RoboticsSubmit
- April 11, 2018: Microsoft PowerPoint Community Service Submit
- May 4, 2018: Winners for each Competition Announced
Requirement for each school
- A team registered by the HyperStream Teacher Champion/Advisor in 5th-8th grade
- Team Competition Summaries
- Community Service
- Best Team Name
- Best Team Logo
- We will be awarding 1st, 2nd and 3rd place winners for ALL award categories.
- There will be great prizes!!!
- Winning entries will be used for future promotion and training. Your submission gives HyperStream approval for your entries to be used for these purposes.
Middle School Game Design Competition
~~ GAME DESIGN – Unity ~~
This year’s theme will be: Trust
Your game will have to incorporate this theme in a creative way using the Unity platform. Use the quotes below to help inspire your game:
“It is an equal failing to trust everybody, and to trust nobody.” – English Proverb
“Trust, but verify.” – Ronald Reagan
“Trust opens up new and unimagined possibilities.” – Robert C. Solomon
“The toughest thing about the power of trust is that it’s very difficult to build and very easy to destroy.” – Thomas J. Watson
- Best Overall Game
- Best Storyline
- Most Original Idea
- Best Animation Sequence
- Most Creative Use of the Theme
- Best Use of Sound
- Best Code Quality
- Most High Tech Game
- All games must be developed in Unity.
- Participants must compete as a team.
- Team sizes are limited to 3-4 students each.
- HyperStream Clubs may submit up to 3 games for the statewide competition.
- If you are a larger club with lots of game design involvement, it is encouraged to have a club contest to identify the top 3 games for this state competition.
- Each game submitted will be considered for all award categories. (see below)
- The Team Submission Summary Form must accompany your entry.
HyperStream Feedback – Part of Judging Criteria
Participants are to provide feedback on their HyperStream game design experience. This will be part of the judging criteria. Please provide this in a Word or pdf format.
- How did you incorporate the theme into your project?
- What do you like about using the Unity software?
- What do you not like about the Unity software?
- What are the key things you learned from working on this contest entry?
Game Design – Judging Criteria for Best Overall STEM Game
Sound and Animation (20%)
Game Design (20%)
- Scene design
- Collision detection
- Camera manipulation
- Key/mouse bindings
- User input
Code Quality/Technical Merit (20%)
- Code is broken up into smaller methods
- Inheritance is utilized
- Descriptive variable and method names
- Comments used when needed
- Game Instructions
- Project Description
- HyperStream Feedback
Creative Component (20%)
- Incorporates other fields of math, science, or technology, such as:
- Computer science algorithms
- Documentation as HTML
- Physics (acceleration, collision, gravity)
- Advanced components
- Custom 3d models/textures
- Development process documentation/tool-utilization
- Team collaboration
- Version control
- Feature Backlog
- Concept Art
- Custom Sound/Video
Be sure to submit your Team Competition Summaries.